Prototyping requires the right fit models. This principle applies just as much to virtual fitting as it has to physical product development.
The session covers the requirements for digital fit models and shows how size series can be created for the virtual try-on. We'll answer questions such as:
- Which avatars are available?
- How can avatars be generated and adapted to specific requirements and measurements?
- Does a technical avatar have to look beautiful?
- How can avatars be animated for fit in motion?
Employees from all areas who work with or interact with 3D simulation of clothing. The session is oriented towards the user, but it also offers interesting insights for newcomers with questions about the implementation of a 3D workflow or system.