For the successful 3D simulation of clothing, various garment and textile fundamentals and requirements must be considered. This session covers the three most important principles in detail: patterns, avatars and materials. We'll cover how the data is generated, implemented and used for creating reliable 3D simulations.
Employees from all areas who work with or interact with 3D simulation of clothing. The session is oriented towards the user, but it also offers interesting insights for newcomers with questions about the implementation of a 3D workflow or system.